About

This is an example of space that I designed for a rolling mechanic in the game. The layout had to work with the gameplay and translate directly to the art for the desert.

This is an example of space that I designed for a rolling mechanic in the game. The layout had to work with the gameplay and translate directly to the art for the desert.

I was responsible for a large portion of the world FX's in Crash Mind Over Mutant. In this example I had to create a convincing waterfall on the interior of an ice cavern.

I was responsible for a large portion of the world FX's in Crash Mind Over Mutant. In this example I had to create a convincing waterfall on the interior of an ice cavern.

 
 

Extra Info

Screenshots from the Crash: Mind Over Mutant. This game continued using the art style set in Crash of the Titans. The real test for our team was a development cycle of under 1 year. (personal thanks to Manuel Silva for these screenshots)